SOLID vs Design Patterns
π₯ SOLID vs Design Patterns (Clear Mapping for .NET Core) First: 1-Line Difference (Memorize This) SOLID principles are rules to design good code. Design Patterns are proven solutions that help follow those rules. π SOLID = “What to follow” π Design Patterns = “How to implement it” π§ Big Picture SOLID Principle Problem it Solves Pattern(s) That Help S – Single Responsibility Too much logic in one class Facade, Service, Decorator O – Open/Closed Code breaks when adding features Strategy, Factory, Decorator L – Liskov Substitution Child classes break parent logic Strategy, Template Method I – Interface Segregation Fat interfaces Adapter, Decorator D – Dependency Inversion Tight coupling Factory, Strategy, DI Now let’s go one by one , with real .NET Core examples . 1️⃣ S – Single Responsibility Principle (SRP) ❌ Problem One class does: Business logic Logging DB access ✅ Solution with Pattern π Decorator / Facade π Example: Logging without breaking ...